GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
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GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
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Game Changers:

Presentation delivered at eyeforpharma eMarketing Europe & Mobile 2012, Barcelona.

What are the game changers for pharmaceutical digital marketing and communications?

Understanding the impact of a socialised world and mapping the social web, mobile and ubiquitous connectivity, the quantified self and health applications, big data and the impact on measuring, predicting and tracking health.

 

How can games rock the health and pharma world? What is a game? Motivational design, games for health, immersive gaming and narrative based simulation, the virtual world and how we can harness gamers for science.


Via Alex Butler
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Plague Inc. Review - IGN

Plague Inc. Review - IGN | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Design the ultimate pandemic and wipe out all life on Earth in this dark (but satisfying) iOS strategy title.

 

This could have interesting applications in both medical education and the mapping of disease.


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Games for Change: Teaching With Portal, Fixing Brains With iPhone

Games for Change: Teaching With Portal, Fixing Brains With iPhone | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
For a few years now, there has been great deal of interest in using videogame technology to improve health and education. So far, there haven’t been any blockbusters in this space outside of “exergaming” titles like Wii Fit. I attended the Games for Change Festival in New York last month, and what I saw there gave me reason to believe that there will be some big hits for education and health videogames in the near future.

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Gamification Co - Nike Fuelband Review - Week 0 Introduction

Gamification Co - Nike Fuelband Review - Week 0 Introduction | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

If you have been keeping up with general gamification news, you might be aware of the Nike Fuelband that came out in February this year.The FuelBand is another addition to the Nike+ line of products that seek to quantify and track your physical workouts, 


Via Alex Butler
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Using Online Gaming to Beat Childhood Obesity | Social Enterprise

Using Online Gaming to Beat Childhood Obesity | Social Enterprise | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
In America one out of three children are now overweight or obese; these children need to be motivated to exercise...

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Poll of the Week: Will Boehringer Ingelheim's Syrum game enhance not only the company's status, but also that of the pharma industry? | FirstWord Pharma

Poll of the Week: Will Boehringer Ingelheim's Syrum game enhance not only the company's status, but also that of the pharma industry? | FirstWord Pharma | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

FirstWord Pharma - Gain Access to the Information You Need Track the Companies, Products, and Regulatory Areas of Most Interest to You...


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Les serious games au service des étudiants en médecine

Les serious games au service des étudiants en médecine | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Les serious games au service des étudiants en médecine - Logiciel - A l'occasion d'un séminaire organisé par le Cigref et IBM le (Top story: Les serious games au service des étudiants en médecine http://t.co/bvDNbeln,...

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Pharma To Launch Industry’s First Social Game

Pharma To Launch Industry’s First Social Game | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

John Pugh, Director of Digital for Boehringer Ingelheim, talks about driving innovation in his large organization with the forthcoming game Syrum 


Via Alex Butler, Pharmacomptoir / Corinne Thuderoz, Lionel Reichardt / le Pharmageek
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Perspectives on gamification

Games are a powerful tool, they can be used to solve complex problems and to bring people together. Farmville clearly demonstrates, with almost 100 million users, that the opportunity to connect via games is vast.

 

The use of games in healthcare is just being realised as we see more healthcare game tools coming to market.


Via Alex Butler, Tiffany Jésus, Lionel Reichardt / le Pharmageek
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What if Amazon became a publisher of health-focused social games? | Patient

What if Amazon became a publisher of health-focused social games? | Patient | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Last Tuesday Amazon launched Amazon Game Studios, a team within Amazon designed to create new social games. The first effort: a free-to-play game for Facebook.

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Gamified prescriptions help users take their medication properly | Doctor

Gamified prescriptions help users take their medication properly | Doctor | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

With the American healthcare system ailing, more and more are turning to mobile health (mHealth) to provide the cure.

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Les serious games : l’avenir de la psychothérapie ? - Andrea Ostojic, article Psychologie

Les serious games : l’avenir de la psychothérapie ? - Andrea Ostojic, article Psychologie | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Le terme serious game désigne des jeux vidéo dont les ressorts ludiques sont mis au service d’une intention sérieuse : diffuser un message, dispenser un entrainement, collecter des données...

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“Gamification is a way pharma can use a basic human instinct to get the right info into peoples’ heads” | Pharma

“Gamification is a way pharma can use a basic human instinct to get the right info into peoples’ heads” | Pharma | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

MeeT Roxxi — a feisty and fully-armed virtual nanobot. Billed as “medicine’s mightiest warrior”, she’s fighting an epic battle deep inside the human body, where she launches rapid-fire assaults on malignant cells.

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Game changers - four principles for gaming in health

Game changers - four principles for gaming in health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
As well as being at the forefront of the entertainment industry, games are a rewarding form of personal expression and communication for millions of people around the world. Games also represent the most powerful ingredient in the human interaction with technology; fuelling development of the interface tools people take for granted in their relationships with computers and driving technical development.


Games could be the most important digital health tool of the 21st century and have a highly influential impact on the engagement pharmaceutical companies foster with health care professionals, patients and the public.


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Promoting health? It's all in the game

Promoting health? It's all in the game | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Meet Roxxi - a feisty and fully-armed virtual nanobot. Billed as "medicine's mightiest warrior", she's fighting an epic battle deep inside the human body where she launches rapid-fire assaults on malignant cells.

Via Alex Butler
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Apps for Autism: Using Game Mechanics to Learn and Grow

Apps for Autism: Using Game Mechanics to Learn and Grow | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
magine for a moment that you had no internal volume control. Everything you saw, heard, and felt was perceived by your brain at equal intensity–from the birds singing outside your window and the dripping of the faucet to the person giving you instructions. Imagine that you were unable to prioritize this information, to sort out the unnecessary or redundant images to focus on the information central to your needs and purposes.

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Aetna Hopes Games Will Make People Healthier - Technology Review

Aetna Hopes Games Will Make People Healthier - Technology Review | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The health-care industry is using games to encourage better choices.

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Is Gaming Changing Health Care and Helping You Live a Healthier Life?

Is Gaming Changing Health Care and Helping You Live a Healthier Life? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Gaming is popular, so can the momentum continue if the games played are with the intent to encourage a healthier lifestyle?

Via Nitro Digital, Lionel Reichardt / le Pharmageek
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Innovation: the name of the game for Boehringer

Innovation: the name of the game for Boehringer | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Andrew Spong (@andrewspong) writes:

 

'By dint of the sheer weight of evidence that has accrued over the past three years alone, Boehringer Ingelheim may reasonably be identified as the pharma company that sets the pace for the industry in digital environments.

 

However, this is not because of Boehringer’s having led the way on facebook with regard to its handling of comments, nor its conversational disposition on Twitter, nor its experiments in the gamification of clinical research, nor the way it used social to raise awareness around atrial fibrillation, nor its experiments with outré humour.

 

It is not even because later this week Boehringer will become the first pharma company to launch a game which has been designed first and foremost to be fun and perhaps convey some indirect benefits, rather than a vehicle built for the primary purpose of delivering a direct message:

 

[Syrum] wasn’t built with a view to being an educational platform or anything like that. It’s very much a game which is meant to be engaging and entertaining to play. In the same way that Farmville doesn’t just appeal to people who like farms, Syrum isn’t just for people who like the pharmaceutical industry. It’s for anyone to play. John Pugh, Director of Digital, Boehringer Ingelheim

 

In the last instance, Boehringer merits recognition as the digital leader in the pharma industry not because of what it has achieved, but because of what its activities say about the cultural evolution that has taken place within the company. Boehringer’s every action speaks of its commitment to embodying what ‘being innovative’ means. Not its just giving lip-service to innovation. Not its hoping to be seen to be innovative whilst doing little of real merit. Not spending its time considering which ride to take next on the platform carousel.

 

The course that Boehringer has steered over the past three years marks it out as a company that aspires to being a leading company in digital environments, not just the leading pharma company in digital.'

 

[AS: Click on the title link above to read the full article]

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[Décryptage] La gamification : au-delà du business, une vraie philosophie ? #hcsmeufr

Impliquer l'individu par le jeu pour résoudre les problèmes de la vie quotidienne, c'est le principe de la gamification. Décryptage d'un phénomène montant, avec Gabe Zichermann, l'organisateur du GSummit.

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Syrum For The World, Not Just For Pharma | eyeforpharma

Syrum For The World, Not Just For Pharma | eyeforpharma | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

This morning I received a press invitation from Boehringer Ingelheim for the beta launch of its Facebook game, Syrum. The game is the first of its kind to be developed by a pharmaceutical company. Syrum’s website is already up for people to view but the game won’t be officially launched until September.


Via Alexandre DUBOIS, Lionel Reichardt / le Pharmageek
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Innovation santé : un Serious Game multijoueurs de rééducation fonctionnelle !

Innovation santé : un Serious Game multijoueurs de rééducation fonctionnelle ! | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Le Serious Game Blog. Le Serious Game vu par GENIOUS Interactive, concepteur et producteur de Serious Games.


Via Yasmine Kasbi, Tiffany Jésus, Lionel Reichardt / le Pharmageek
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Santé et jeux vidéos : une infographie sympathique.

Santé et jeux vidéos : une infographie sympathique. | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Video games sometimes get a bad rap for negative affects on public health. But if you choose wisely, gaming can help people improve their health and disease outcomes in all stages of life.


Via Alex Butler, Tiffany Jésus, Lionel Reichardt / le Pharmageek
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Finding the gamification sweet spot in health | Patient

Finding the gamification sweet spot in health | Patient | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Dave Levy (@levydr) writes:   'The more health apps have in common with other popular app trends like gamification, the easier it will be for mainstream consumers to get on board and use them more.

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The growth of gamification within pharma - DigiPharm - Digital Marketing Strategies for Pharmaceutical Products

The growth of gamification within pharma - DigiPharm - Digital Marketing Strategies for Pharmaceutical Products | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

excerpt: Gamification is on the rise within the pharma industry. The main aim of gamification is to make an unpleasant and boring but necessary task..


Via Pharmacomptoir / Corinne Thuderoz, Lionel Reichardt / le Pharmageek
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