Gamification, Game-based Learning, Serious Games: Any Difference? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

The success of games in the general marketplace has redefined expectations in the learning sphere, bringing with it a paradigm shift in design.


There seems to be three main reasons for the increase in gamification: marketplace forces, the connection between games and learning in children, and rising interest in games among adults.


Via The Learning Factor