M-HEALTH By PHARMAGEEK
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M-HEALTH  By PHARMAGEEK
M HEALTH...and Mobile marketing - Mobile, Ipad and Apps.. #mhealth #ehealth #healthapps
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Rescooped by Lionel Reichardt / le Pharmageek from healthcare technology
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Acceptability of a Mobile Phone Support Tool for Promoting Adherence to Antiretroviral Therapy Among Young Adults

Acceptability of a Mobile Phone Support Tool for Promoting Adherence to Antiretroviral Therapy Among Young Adults | M-HEALTH  By PHARMAGEEK | Scoop.it

Adherence to treatment is critical for successful treatment outcomes.

 

Although factors influencing antiretroviral therapy (ART) adherence vary, young adults are less likely to adhere owing to psychosocial issues such as stigma, ART-related side effects, and a lack of access to treatment.

 

The Call for Life Uganda (CFLU) mobile health (mHealth) tool is a mobile phone–based technology that provides text messages or interactive voice response functionalities through a web interface and offers 4 modules of support.


Objective: This study aims to describe the acceptability and feasibility of a mobile phone support tool to promote adherence to ART among young adults in a randomized controlled trial.


Methods: An exploratory qualitative design with a phenomenological approach at 2 study sites was used. A total of 17 purposively selected young adults with HIV infection who had used the mHealth tool CFLU from 2 clinics were included. In total, 11 in-depth interviews and 1 focus group discussion were conducted to examine the following topics: experience with the CFLU tool (benefits and challenges), components of the tool, the efficiency of the system (level of comfort, ease, or difficulty in using the system), how CFLU resolved adherence challenges, and suggestions to improve CFLU. Participants belonged to 4 categories of interest: young adults on ART for the prevention of mother-to-child transmission, young adults switching to or on the second-line ART, positive partners in an HIV-discordant relationship, and young adults initiating the first-line ART. All young adults had 12 months of daily experience using the tool. Data were analyzed using NVivo version 11 software (QSR International Limited) based on a thematic approach.


Results: The CFLU mHealth tool was perceived as an acceptable intervention;

 

young adults reported improvement in medication adherence, strengthened clinician-patient relationships, and increased health knowledge from health tips.

 

Appointment reminders and symptom reporting were singled out as beneficial and helped to address the problems of forgetfulness and stigma-related issues.

 

HIV-related stigma was reported by a few young people. Participants requested extra support for scaling up CFLU to make it more youth friendly.

 

Improving the tool to reduce technical issues, including network outages and a period of software failure, was suggested. They suggested that in addition to digital solutions, other support, including the promotion of peer support meetings and the establishment of a designated space and staff members for youth, was also important.


Conclusions: This mHealth tool was an acceptable and feasible strategy for improving ART adherence and retention among young adults in resource-limited settings.

read the entire study at https://mhealth.jmir.org/2021/6/e17418/

 


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Acceptance Factors of Mobile Apps for Diabetes by Patients Aged 50 or Older: A Qualitative Study #mhealth #hcsmeu

Acceptance Factors of Mobile Apps for Diabetes by Patients Aged 50 or Older: A Qualitative Study #mhealth #hcsmeu | M-HEALTH  By PHARMAGEEK | Scoop.it
A lack of additional benefits and ease of use emerged as the key factors for the acceptance of diabetes apps among patients aged 50 or older

Via Anna Niemeyer, Olivier Delannoy, Celine Sportisse
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
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Le mobile rapporte plus aux retailers que ce qu'ils perdent en "showrooming"

Le mobile rapporte plus aux retailers que ce qu'ils perdent en "showrooming" | M-HEALTH  By PHARMAGEEK | Scoop.it

Une étude de Deloitte montre que les consommateurs qui utilisent leur smartphone en magasin dépensent plus dans les points de vente. Et ceci, malgré l'effet "showrooming" qui semble être à la mode pour le moment.


Best Buy aux Etats-Unis aurait-il trouvé le bon moyen pour résoudre le problème du showrooming?


Via Fabienne PUEL, Lionel Reichardt / le Pharmageek
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Influence Mechanism of the Affordances of Chronic Disease Management Apps on Continuance Intention

Influence Mechanism of the Affordances of Chronic Disease Management Apps on Continuance Intention | M-HEALTH  By PHARMAGEEK | Scoop.it

Mobile health apps are becoming increasingly popular, and they provide opportunities for effective health management.

 

Existing chronic disease management (CDM) apps cannot meet users’ practical and urgent needs, and user adhesion is poor. Few studies, however, have investigated the factors that influence the continuance intention of CDM app users.

 

Objective: Starting from the affordances of CDM apps, this study aimed to analyze how such apps can influence continuance intention through the role of health empowerment.

 

Methods: Adopting a stimulus-organism-response framework, an antecedent model was established for continuance intention from the perspective of perceived affordances, uses and gratifications theory, and health empowerment. Perceived affordances were used as the “stimulus,” users’ gratifications and health empowerment were used as the “organism,” and continuance intention was used as the “response.” Data were collected online through a well-known questionnaire survey platform in China, and 323 valid questionnaires were obtained. The theoretical model was tested using structural equation modeling.

 

Results: Perceived connection affordances were found to have significant positive effects on social interactivity gratification (t717=6.201, P<.001) and informativeness gratification (t717=5.068, P<.001).

 

Perceived utilitarian affordances had significant positive effects

  • on informativeness gratification (t717=7.029, P<.001),
  • technology gratification (t717=8.404, P<.001),
  • and function gratification (t717=9.812, P<.001).

 

Perceived hedonic affordances had

  • significant positive effects on function gratification (t717=5.305, P<.001)
  • and enjoyment gratification (t717=13.768, P<.001).

 

Five gratifications (t717=2.767, P=.005; t717=4.632, P<.001; t717=7.608, P<.001; t717=2.496, P=.012; t717=5.088, P<.001) had significant positive effects on health empowerment.

 

Social interactivity gratification, informativeness gratification, and function gratification had significant positive effects on continuance intention.

 

Technology gratification and enjoyment gratification did not have a significant effect on continuance intention.

 

Health empowerment had a significant positive effect on continuance intention. Health empowerment and gratifications play mediating roles in the influence of affordances on continuance intention.

 

Conclusions: Health empowerment and gratifications of users’ needs are effective ways to promote continuance intention. The gratifications of users’ needs can realize health empowerment and then inspire continuance intention. Affordances are key antecedents that affect gratifications of users’ needs, health empowerment, and continuance intention.

 

The results indicated that users’ perceptions of an app’s affordances can promote the gratification of needs, and the gratification of key needs (ie, social interactivity, informativeness, technology, and function gratification) can stimulate users’ continuance intention. At the same time, the gratification of users’ needs can promote users’ cognitions of health empowerment, thus stimulating continuance intention. Health empowerment was found to play a mediating role in the influence of gratification on continuance intention. From a practical perspective, app service providers should design apps from the perspective of social interaction (eg, providing social networks), utilitarian functions (eg, health self-management), and hedonic functions (eg, enhancing the user’s interest). By meeting users’ various needs, app developers can improve the user’s ability to control his or her own health, thus achieving the purpose of extending the life of the app.

 

more at https://mhealth.jmir.org/2021/5/e21831/

 

 


Lire l'article complet sur : mhealth.jmir.org


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Fréquentation, ventes et taux de conversion sur mobile : les chiffres 2011-2012

Fréquentation, ventes et taux de conversion sur mobile : les chiffres 2011-2012 | M-HEALTH  By PHARMAGEEK | Scoop.it

Pour se faire une idée des évolutions du marché mobile, des plates-formes sur lesquelles investir et des retours que l’on peut en espérer. Données fournies par Affiliates Windows mois par mois et sur 2011 et 2012 (jusqu’à Q3…). A lire avec un esprit critique, mais les chiffres semblent  marquer le pas. (en anglais)

 


Via Fabienne PUEL, Lionel Reichardt / le Pharmageek
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